Fruit Fall
Grab a basket and catch the good fruit as it drops. The lumpy, frowning ones are rotten. Leave those.










64 one-minute party games. One stick, one button, no reading.
Coming soon
Scan to play on a phone or tablet.Play full screen, like an app.
Open the game, then Add to Home Screen for a full-screen experience.
Play full screen, like an app.
Tap Play now, then Share and Add to Home Screen.
Play full screen, like an app.
Tap Play now, then ⋮ and Add to Home screen or Install app.
Same island, more friends.
Ten other animals live around the edge of town, from an otter to a yeti. Walk up and they wave, answer your emotes and chat, and at night they curl up and sleep.
Every game lasts one minute.
A match is three rounds, and the last one counts double. Last place picks the game for the final, and 49 party twists like Fruit Storm and Double Gold change a game for one round. Computer players play like a kind sibling, tuned in our tests so a new player wins about one round in four.
Grab a basket and catch the good fruit as it drops. The lumpy, frowning ones are rotten. Leave those.
Whoever is "it" wears the crown. Dash, dodge, and stay inside the ring while it shrinks.
Nine holes, one foam mallet. Build a combo, watch for the golden mole, and mind the hedgehog.
Nobody loses this one. Light every lantern together before the time runs out and share the stars.
A ring of swinging hammocks and a long way down. The last sloth standing wins.
Ride a mine cart through the crystal cave. Lean into the bends, hop the gaps, spin for trick points.
Plus Snack Stash, Bunny Roundup, Stone Skip, Hat Whack, Coconut Dodge, Vine Tug, Pond Hockey and 51 more.
Two teams on Snowcap's frozen pond, with a goalie in each net. Tap for a shot, hold for a big slapshot.
Coconuts roll down a sandy lane. Sidestep the big ones and hop over the small ones.
Swing at the other sloths' hats and keep yours on your head. A lost hat soon comes back.
Glide over the stars in order to draw shapes on the ice.
Throw snowballs at the snowmen in the middle of a snowy ring.
A calm tap puzzle: twelve face-down cards, six pairs to find.
Some rounds split the party into two teams that share the score.
Most games have a twist that changes them for one round, like a fruit storm or a golden mole that shows up twice as often.
Every game has a signpost in the town, so you can play just that one.
Five tracks. Everybody races.
A free-for-all kart race. Push the stick the way you want to go, hold the button through a bend to drift, and drive through an item box for a pepper, a banana, a shell, a seeker or a star. Gates, laps, coins and your finish all score, so every racer takes points home.
Wide and gentle, round the town. Three laps, and the one to learn on.
S-bends along the beach, with palms and rock pools in the road.
A hairpin and slippery ice all the way round. Mind the snowmen.
A narrow road over the lava, with tight turns and no rails. A kart that drops off is put back on the road.
Sweeping curves over the clouds and boost pads all the way. The best one to drift on.
Hold the button through a bend until the sparks turn blue, then orange, then pink. Let go to shoot ahead.
Karts at the back get the better items, so nobody is left alone at the end of the pack.
Each track has its own flag behind the go-kart pad in town, so you can race just that one.
The island is built and growing. Help us finish it.
Buy a founder pack today and your money pays for playtesting with real families, the Android app, new temples and side quests for the Great Jam, and an art and sound pass. Every reward is digital and cosmetic, and nothing in the album needs a founder pack. The game stays free to play while it is in early access.
$5
A founder badge on your sloth, the Founder House on the island, and a thank-you in the credits.
Buy for $5
$15
All of Island Pal, plus the founder outfit (hat, top, backpack) and first access to the Android app when it is ready.
Buy for $15
$30
All of Founder, plus four founder colorways, one per family profile, and a vote on the next party game.
Buy for $30
$75
All of Family Founder, plus a plaque on an island bench with an icon you pick from eight.
Buy for $75
$250
We design one Sloth Family relative with you and add it to the album for every player, and you get every Island Patron reward too. Limited to 20.
Buy for $250Prices are in US dollars. At checkout, Stripe shows the amount in your own currency.
Prices are shown in your currency. That is the amount you pay at checkout.
A house that grew from a seed, down by the harbor, just for founders. Walk up three floors: a parlor with a crackling fire, a seed library up the stairs, and a cozy loft with a telescope under the round window. It comes with every founder pack and opens in your game the moment you redeem your founder code.
Payment is handled by Stripe. Your founder code arrives by email a minute or two after you buy. In the game, open the grown-up menu, choose Redeem a backer code and paste it in. Changed your mind? Reply to your receipt email within 30 days for a full refund.
Founder packs go on sale here very soon.
Already playing? Invite friends: when they join or buy a pack through your link, your family gets gifts in the game, up to a free founder upgrade.
Share the island, earn gifts.
Every grown-up account has a family invite link. When friends join or buy a founder pack through it, your family gets gifts in the game, on every device.
A heart Friend pin for both families, plus coins: 300 for them, 250 for you, for up to 5 friends.
The Ambassador outfit: a beret, and a jacket with a sash and a heart rosette.

A free upgrade to the next founder pack, added to your account by itself.

Island Patron: the Founder House, every outfit color and the bench plaque.
A snowy mountain across the water.
Find the telescope on the north shore and look through it to go there. Ride the chairlift up, then come down on a snowboard, skis or a sled.
Seven winter games live up here: Powder Run, Ski Slalom, Ski Jump, Snowball Splat, Slippery Stones, Star Skate and Pond Hockey.
A pony valley through the telescope.
Turn the telescope to Clover Vale and step into a green valley of rivers, bridges and caves. Climb on the pony at the hitching rail and ride: a gentle push walks, all the way gallops, and the jump button clears logs and fences. Twelve golden horseshoes are hidden around the valley.
Walk, trot or gallop down the paths. Nothing can hurt the pony: it stops softly at a tree, a cliff or deep water.
Ride at each other down the lists and lower your lance at just the right moment. Nobody falls off.
Gallop side by side down a show-jumping run and jump each fence as it comes.
Steer your lance tip through the rings over your lane. Everyone gets the very same rings.
A story with no words.
A big wind has blown the festival away. The bunting is down, the fountain is dry and a bridge has lost its planks. Help the Sloth Family put the town back together, and watch the town change as you go.
Picture cards and thought bubbles carry the whole story. Nobody has to read.
No quest asks for a score. Finishing a round is enough.
All nine chapters are in the game: meet the Grumbles, earn tools like a toy sword and a lantern, and bring three Wind Chimes home. A story book lets you replay any part.
The island keeps growing.
Places to explore at your own pace. Nothing out there can hurt your sloth.
Dive off the jetty to a reef under the sea. Meet eight sea friends, find six pearls in giant clams, and open the chest in the wreck.
Climb into the toy rocket on the beach and blast off. Bounce through the craters in a glass helmet, with the Earth hanging in the sky.
A whole island that is one big skatepark. Pick a skateboard, scooter, bike or roller skates, then hop for tricks in the half-pipe and the bowl.
A green summer mountain with four bike trails, from a lazy meadow way to a jump line. Each trail has a clock, if you want one.
Step on the sky lift pad on the west lawn and rise to an island in the clouds. Ride the wind spouts, glide through ten rings under a leaf and find ten golden feathers. Fall off the edge and you float back.
A steampunk shop with a giant top hat on the roof and an airship circling it. Professor Sprocket, the island’s inventor, keeps the counter, and some party games are played right in the room.
A gentle dungeon on the beach: torches, keys and crates, and a giant turtle to wake.
Four little puzzle rooms around town, each solved with the stick alone. None can be failed.
Glowing rings you swing up to on a vine, no aiming needed, to reach cliff tops and tree crowns.
Wake eight standing stones to hop around the island, and follow a friendly owl to places not found yet.
A house, a stall and a lot of toys.
Your own house on the lawn, with 26 pieces of furniture to place and paints for the walls. Earn a bigger room with levels and coins.
Make things at the bench and sell them at your stall. You pick a price tag, and nobody can overcharge.
Hop in and drive the ring road. Take all eight stars that hang over it for a lap.
Float up over the whole island, with family sloths running over to ride along.
Cook what you grow into salads, cookies, pies and stew. Each one gives a little pep: a higher hop, quicker feet or a bigger sloth.
The boat at the pier has a sail now. Pop barrels for sprouts and pull up sunken chests.
Snap critters, relatives and landmarks to fill a picture book, with a prize for every page.
A bass, congas, a ukulele and a trumpet to play. The band teaches four little tunes that bring rain, turn day to night, pop flowers open or call the rabbits.
Catch a firefly or a butterfly, scoop pond water, or save a snack for later.
Twelve pink heart pieces are hidden around town or given by friends. Every four make a heart with a small perk, like a higher hop.
Run through tall grass or shake a berry bush and small surprises pop out: a coin, a sprout, a butterfly.
The island's DJ hangs out by the bandstand by day and plays the Dance Club decks at night.
Every sloth gets a name made of two pictures. Nothing is typed.
27 things to do on four pages, each with three stars to earn. Finish a page for an outfit piece you can only get there.
Dress up. Play pretend. Earn outfits by playing.
A wardrobe of 16 themed outfits, plus hats, tops, packs and accessories. Family profiles share one closet, so every outfit reaches everyone.
Put on the whole chef, pirate or wizard outfit and the town plays along. 16 roles, with no score and no way to lose.
A sewing corner in the boutique. Pick a cut, the sleeves, a pattern, two colors and a bow, and watch the dress take shape on your sloth. Press the check mark and it is yours to wear, in the wardrobe too.
Between games, take it slow.
Cast a line for fish and silly duds for the album. A soggy sock is good news: two of them buy a hammock.
Plant it, water it, close the game. It keeps growing while you are away.
Your own plot on the island, made from what you catch and grow.
A sticker album with twelve pages to fill.
Seven adventure courses with five quests each, from a crystal cavern to a sandcastle keep.
Forty fireflies to catch for the jar. More fireflies open more courses.
A trampoline, a seesaw, a balloon ride and a music mixer on the bandstand, plus picture hunts and mystery trails.
Seven table games to play against a relative, and six arcade cabinets. One is a fix-it bench with 80 puzzle levels.
Pass one device around the sofa and play for the cup.
Race a recording of the best round played on your device.
Everyone gets their own sloth and shares every outfit.
Safe by design.
Only kind words from a short list can be sent, so no names, ages or numbers get through. Online play is planned as a stretch goal: friends join by a picture code, never by searching, and only after a grown-up turns it on.
A grown-up makes the family account with a code sent by email, never a password. A child never signs up or types an email.
No random paid rewards. Never pay to win.
No streaks that break, no limited-time offers. Nothing is ever taken away.
A parent gate sits in front of any redeem code or real-money screen.
Play is pictures and numbers. Only the grown-up screens use words. Made for ages 6 and up.
One person. Check the work.
Sloth Jam™ is designed and built by Remi Couture, working as Strategic Sloth. The person who made the promises on this page is the person writing the code, answering your emails and sending your founder code.
That is why the goal is small: there is no team payroll. The risky part is done, since the island, 64 party games and the cozy side already run. And if something slips, you hear it from the person responsible, with the new date and the reason.
Where it started: an illustrator at Disney on Club Penguin, 2006 to 2009.
More than 13 children’s apps on iOS and Android at Cupcake Digital, for DreamWorks, BBC Kids and Nickelodeon.
Interface designer and character illustrator at Gogii Games.
Design lead and director at DeNA, Hothead Games, Piranha Games, Frima Studio, AppLovin and Offworld, with client work for Hasbro, Sony, Riot Games and Universal Studios.
Taught game interface design at Vancouver Film School.
Our first game, made end to end by Remi: rules, levels, interface, music and code. Live on Google Play. Play it in your browser.
Work history and recommendations on LinkedIn · strategicsloth.com
Sloth Jam is an independent project. It is not affiliated with or endorsed by Disney or any other company named here.
Quick answers.
Yes. It is free to play in your web browser while it is in early access, which means it is still being built and has rough edges. Founder packs are optional, and nothing in the album needs one.
A computer, phone or tablet with a web browser. There is nothing to download or install. A grown-up signs in with their email before the first game.
Yes. Chat is a short list of kind words, a grown-up makes the account, there are no loot boxes and a parent gate guards every money screen. See all the promises.
Digital, cosmetic rewards like a founder badge, outfits, the Founder House on the island and your name in the credits. Your money pays for playtesting, the Android app and new temples and side quests for the story.
It arrives by email a minute or two after you buy. In the game, open the grown-up menu, choose Redeem a backer code and paste it in.
Yes. Reply to your receipt email within 30 days for a full refund.
Ready for the first party?
Free in your browser. One minute a game.